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ScarletLotusProd

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Recent Movie Reviews

6 Movie Reviews

I would argue that 100 of almost any creature with some semblance of fighting ability would win. I'd have questions about whether a gorilla could even fend off 100 wasps. I think a more reasonable question would be whether or not 10 people could beat a gorilla. That's not enough to win by simply wearing the gorilla out, but it might be enough to ensure they can develop a plan to encircle and bring the gorilla down.

This rocked! Love these kinds of reanimated collabs and this episode was a great pick.

Five stars for the Spitting Image reference.

Recent Game Reviews

51 Game Reviews

Very tedious and the hitboxes are very weird. Audio started to distort after about a few minutes. Jump timing is also extremely annoying - there were times that I connected with the ground and had no buttons pressed but still jumped. Respawn window is also very odd - sometimes I would spawn mid jump if I died while pressing the jump button. As a beginner's learning project though very impressive.

Decent! Maybe a little too simplistic for now, I really didn't have much of any difficulty figuring things out on the first try of every level. Would love to see more complicated levels!

A little rough around the edges at some spots, like friendly NPCs not attacking or refusing to use healing effects. But overall very fun to play! One thing I don't quite get, is it possible to solve more than one riddle?

VicBiss responds:

There are definitely some issues with the wizard ai. Right now they overvalue applying status effects and don't necessarily take into account what the status effect does. I wanted to update this near the end of development, but the way the game works, the amount of exp your wizard earns is tied to the 'value' (how much damage, healing and status effects applied) of the spell they used. So I was hesitant to make the status effects worth less as it would effect the entire level progression and I'd have to do multiple more test rounds. I might update this someday.

Beyond that, 'dumbness' is a part of the game engine. Ideally, wizards with higher 'Wisdom' stats will be better at finding good moves to make. I wanted to keep the game running quickly, so wizards don't look at all of their possible moves. They randomly choose a number of possible moves to look at based on their wisdom stat, evaluate those moves and choose. I recently did lower this value to help performance issues. I guess there's a reason some of those old tactical RPGs have the enemy turns take so long, haha.

And it's just the one riddle, was meant to be a joke but it seems to be the consensus that it is confusing over funny. Thanks for playing! :)

Recent Audio Reviews

2 Audio Reviews

Love the marimba/vibraphone in this one!

Love the syncopation and instrumentation in this, wonderful work as always :)

Recent Art Reviews

6 Art Reviews

The most unsettling part of this for me is the tongue for some reason.

Shin Godzilla was insanely good, and the monster design is perhaps the best part of it. I think you captured the essence of it very well!

Chorilate responds:

Shin goji is my favorite take on the monster so far. I've seen some fanmade images that are also quite interesting to look at but simetimes they deciate a bit too much from the og shape and become like non-goji kaiju things, great maybe but too different. Shin with its previous forms and all had an awesome overall balance and distinction!
Thank you!

Okay wow this is sick.

Chorilate responds:

Thank you!
Adventure time had a lot of neat designs (and weird ones too) but golb was a cool yet somewhat simple concept visually (I like his fat version way more than the betty one)

I do Chiptune covers and some original music! Also the rare mashup or two. You can listen to my music on YouTube and you can download some of my albums for free from Bandcamp!

United States

Joined on 5/3/23

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